Stars
Mesh optimization library that makes meshes smaller and faster to render
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), mul…
A beautiful stack trace pretty printer for C++
CMake for C++ Best Practices
Distributed compiler with a central scheduler to share build load
A framework for managing and maintaining multi-language pre-commit hooks.
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
A simple example of how to setup a complete CI environment for C and C++
shiftkey / desktop
Forked from desktop/desktopFork of GitHub Desktop to support various Linux distributions
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Cross-platform Rust rewrite of the GNU coreutils
A simple, fast and user-friendly alternative to 'find'
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
Hook function calls by inserting jump instructions at runtime
The Vulkan API Specification and related tools
cristianadam / ccache
Forked from ccache/ccacheccache – a fast compiler cache
A collection of layers needed to emulate ray tracing-capable hardware on PowerVR.
Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various…
Custom memory allocators in C++ to improve the performance of dynamic memory allocation