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openvdb Public
Forked from AcademySoftwareFoundation/openvdbOpenVDB - Sparse volume data structure and tools
C++ Mozilla Public License 2.0 UpdatedFeb 2, 2024 -
ARD-simulator Public
Forked from jinnsjj/ARD-simulator3D sound propagation simulator using adaptive rectangular decomposition method.
C UpdatedOct 21, 2023 -
VkFFT Public
Forked from DTolm/VkFFTVulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
C++ MIT License UpdatedAug 1, 2023 -
plinky_public Public
Forked from plinkysynth/plinky_publica public release of the plinky sw and hw
C Other UpdatedJul 1, 2023 -
VulkanMemoryAllocator Public
Forked from GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocatorEasy to integrate Vulkan memory allocation library
C MIT License UpdatedApr 11, 2023 -
JoltPhysics Public
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
C++ MIT License UpdatedMar 26, 2023 -
Path-Tracing-SDK Public
Forked from NVIDIA-RTX/RTXPTReal-time path tracing library and sample
C++ Other UpdatedMar 22, 2023 -
Modern audio compression for the internet.
C Other UpdatedMar 22, 2023 -
Mastering-Graphics-Programming-with-Vulkan Public
Forked from PacktPublishing/Mastering-Graphics-Programming-with-VulkanC++ MIT License UpdatedMar 16, 2023 -
libsidplayfp Public
Forked from libsidplayfp/libsidplayfpA library to play Commodore 64 music
C++ GNU General Public License v2.0 UpdatedJan 2, 2023 -
optick Public
Forked from bombomby/optickC++ Profiler For Games
C# MIT License UpdatedDec 22, 2022 -
lyra Public
Forked from google/lyraA Very Low-Bitrate Codec for Speech Compression
C++ Apache License 2.0 UpdatedDec 20, 2022 -
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Planeverb Public
Forked from themattrosen/PlaneverbProject Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
C++ MIT License UpdatedNov 12, 2022 -
slang Public
Forked from shader-slang/slangMaking it easier to work with shaders
C++ MIT License UpdatedOct 9, 2022 -
vulkanizer Public
Forked from milkru/vulkanizerAdvanced Vulkan rendering engine prototype
C++ MIT License UpdatedOct 8, 2022 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedOct 3, 2022 -
Remotery Public
Forked from Celtoys/RemoterySingle C file, Realtime CPU/GPU Profiler with Remote Web Viewer
C Apache License 2.0 UpdatedSep 14, 2022 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedSep 14, 2022 -
carbon-lang Public
Forked from carbon-language/carbon-langCarbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
C++ Other UpdatedAug 14, 2022 -
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kajiya Public
Forked from EmbarkStudios/kajiya💡 Experimental real-time global illumination renderer 🦀
Rust Apache License 2.0 UpdatedJul 2, 2022 -
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common-3d-test-models Public
Forked from alecjacobson/common-3d-test-modelsRepository containing common 3D test models in original format with original source if known and obj mesh
Forth UpdatedJun 13, 2022 -
stmlib Public
Forked from pichenettes/stmlibSTM32F project template and utility routines used for Mutable Instruments products
C++ Other UpdatedMay 2, 2022 -
DLSS Public
Forked from NVIDIA/DLSSNVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
C Other UpdatedMar 23, 2022 -
dattorro-verb Public
Forked from el-visio/dattorro-verbJon Dattorro reverb implementation
C MIT License UpdatedFeb 27, 2022 -
mesh-voxelization Public
Forked from davidstutz/mesh-voxelizationC++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.
C++ UpdatedFeb 10, 2022