feat: add gl2D deserialisation and spritesheet support #11629
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This PR introduces a deserialize method to GL2D, adding initial support for parsing and deserializing spritesheets within the GL2D format.
Details
Example:
stackblitz demo
serialize / deserialize scene
serialized output
[ { "type": "texture", "source": 2, "frame": [0, 0, 64, 64] }, { "type": "image_source", "uri": "/textures/spritesheet.png" }, { "type": "spritesheet", "uri": "/textures/spritesheet.json", "source": 1 } ]In this example:
texture → spritesheet → image source (following the source chain).
Notes
ContainerandSpritehave deserialize parsers