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Audio convolution algorithm in pure Rust for real time audio processing
An entity/world inspector for Bevy, built using the Feathers UI framework.
My overengineered repo for following the projet u DSP course, but in Rust.
Powerful and flexible mid-level audio engine for games and other applications
A lightweight visual novel game engine written in Rust. (一个用 Rust 编写的轻量级视觉小说游戏引擎)
Bevy Plugin and Swift Package to provide access to iOS native Gamecenter from inside Bevy
General purpose Nix starter template for macOS or NixOS w/ step-by-step instructions
Zellij, Yazi with Nushell and Lua scripting add a File Tree to Helix (or your prefered editor). An IDE-like experience, in the terminal. With nix as the only dependency.
A keyboard personalized for myself, designed in KiCad, with custom firmware and a case, both written in Rust. Can sit on top of a macbook keyboard.
High-level Rust library for the Activitypub protocol
Firmware for ESP32 Cam modules to be used in Prusa Connect
SSD1331 colour OLED display driver for embedded Rust applications using embedded-hal
Super-lightweight Immediate-mode Embedded GUI framework, based on the awesome embedded-graphics library. Written in Rust.
Async button handling crate for no_std environments. Built around embedded-hal traits and embassy-time.
Implements embedded-hal traits by bitbanging
Wireless DCC / WCC decoders for railway modelling (trains and accessories) and other models/toys based on Arduino
LVGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).