- Germany
- pablode.com
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gatling Public
Hydra-enabled GPU path tracer that supports MaterialX and MDL
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MaterialX Public
Forked from AcademySoftwareFoundation/MaterialXMaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
C++ Apache License 2.0 UpdatedDec 4, 2025 -
guc Public
glTF to USD converter with MaterialX support
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guc-tests Public
guc's test suite
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USD Public
Forked from PixarAnimationStudios/OpenUSDUniversal Scene Description
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metal-cpp Public
Forked from bkaradzic/metal-cppMetal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
C++ Apache License 2.0 UpdatedOct 16, 2025 -
usdshadeview Public
usdview plugin for inspecting shading networks
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cg-assets Public
Small collection of CG assets
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materialx-interior-mapping Public archive
Interior mapping MaterialX node graph
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SPIRV-Cross Public
Forked from KhronosGroup/SPIRV-CrossSPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
GLSL Apache License 2.0 UpdatedJun 5, 2025 -
MDL-SDK Public
Forked from NVIDIA/MDL-SDKNVIDIA Material Definition Language SDK
C++ Other UpdatedMar 23, 2025 -
flut Public
OpenGL SPH fluid simulation and rendering
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c-blosc2 Public
Forked from Blosc/c-blosc2A fast, compressed, persistent binary data store library for C.
C Other UpdatedDec 2, 2024 -
MoltenVK-rayQuery Public
Forked from KhronosGroup/MoltenVKMoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Objective-C++ Apache License 2.0 UpdatedNov 4, 2024 -
vulkan_ray_tracing_minimal_abstraction Public
Forked from WilliamLewww/vulkan_ray_tracing_minimal_abstractionA minimal implementation of Vulkan ray tracing.
C++ GNU General Public License v3.0 UpdatedOct 6, 2024 -
azhenley.github.io Public
Forked from AZHenley/azhenley.github.ioHTML GNU General Public License v3.0 UpdatedAug 26, 2024 -
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usd-wg-assets Public
Forked from usd-wg/assetsUSD Working Group assets
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usd-mar Public
Forked from salvaom/usd-marA configurable multi-purpose USD Asset Resolver
C++ MIT License UpdatedMay 5, 2024 -
asset-explorer Public
Forked from needle-tools/asset-explorerAsset explorer built with Needle Engine and SvelteKit
TypeScript MIT License UpdatedApr 23, 2024 -
ImGuiHydraEditor Public
Forked from raph080/ImGuiHydraEditorImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
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QuiltiX Public
Forked from PrismPipeline/QuiltiXQuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Python Apache License 2.0 UpdatedAug 12, 2023 -
glTF-Project-Explorer Public
Forked from KhronosGroup/glTF-Project-ExplorerTool to provide a filterable registry of glTF community projects.
TypeScript Apache License 2.0 UpdatedAug 5, 2023 -
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SPIRV-Reflect Public
Forked from KhronosGroup/SPIRV-ReflectSPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
C Apache License 2.0 UpdatedJun 15, 2023 -
glslang Public
Forked from KhronosGroup/glslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
C++ Other UpdatedJun 8, 2023 -
standard-surface Public
Forked from Autodesk/standard-surfaceWhite paper describing the Autodesk Standard Surface shader.
CSS Apache License 2.0 UpdatedFeb 28, 2023 -
gatling-blender-old Public archive
Forked from GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddonPython Apache License 2.0 UpdatedAug 9, 2022 -
RadeonProRenderUSD Public
Forked from GPUOpen-LibrariesAndSDKs/RadeonProRenderUSDC++ Apache License 2.0 UpdatedAug 9, 2022 -
shaderc Public
Forked from google/shadercA collection of tools, libraries, and tests for Vulkan shader compilation.
C++ Apache License 2.0 UpdatedJun 20, 2022