A parlor game about bargaining and broken promises.
This is an implementation of the four-player game by Hausner et al (1964)1, using a django backend and a simple htmx/hyperscript frontend. During a game, it uses websockets to communicate between players (using django-channels and htmx/ws.js) and stores the live game data in a Redis instance. The finished game is stored seperately in a database.
See it in action here: https://chezhans.uber.space/so-long-sucker/
Footnotes
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Hausner, M., J. Nash, L. Shapley, and M. Shubik. “‘So Long Sucker’ — a Four-Person Game.” In Game Theory and Related Approaches to Social Behavior, edited by Martin Shubik, 359–61. New York: John Wiley & Sons, 1964. ↩