m8c is a remote display client for the Dirtywave M8 Tracker. It mirrors the M8’s display, enables keyboard/gamepad control, and can route audio to your computer—useful for recording, streaming, larger screens, or alternative input methods. The application is cross‑platform and can be built on Linux, Windows (MSYS2/MINGW64), and macOS.
The Dirtywave M8 Tracker is a portable sequencer and synthesizer featuring eight tracks of assignable instruments (using engines like FM, waveform synthesis, virtual analog, sample playback, and MIDI output). It is inspired by the Game Boy tracker Little Sound DJ.
m8c works with the M8 hardware over USB. It also supports the M8 Headless firmware running on a Teensy microcontroller. If you enjoy the M8 and its tracker workflow, please support Dirtywave by purchasing the hardware. You can check availability here. You can also support the creator, Trash80 via Patreon.
Many thanks to:
- Trash80: For the great M8 hardware and the original fonts that were converted to a bitmap for use in the program.
- driedfruit: For a wonderful little routine to blit inline bitmap fonts, SDL_inprint
- marcinbor85: For the slip handling routine, https://github.com/marcinbor85/slip
- turbolent: For the great Golang-based g0m8 application, which I used as a reference on how the M8 serial protocol works.
- Everyone who's contributed to m8c!
- Download the prebuilt binary for your platform from the releases section
- Connect your M8 or Teensy (with headless firmware) to your computer
- Run the program—it should automatically detect your device
There are prebuilt binaries available in the releases section for Windows.
When running the program for the first time on Windows, Windows Defender may show a warning about an unrecognized app. Click "More info" and then "Run anyway" to proceed.
There are prebuilt binaries available in the releases section for recent versions of macOS.
There are packages available for NixOS, an AppImage for easy installation, or you can build the program from source.
An AppImage is available for Linux in the releases section. To use it:
- Download the
.AppImage
file from the releases - Make it executable:
chmod +x m8c-*.AppImage
- Run it:
./m8c-*.AppImage
The AppImage is portable and doesn't require installation—it can be run directly from the file.
nix-env -iA m8c -f https://github.com/laamaa/m8c/archive/refs/heads/main.tar.gz
Or if you're using flakes and the nix command, you can run the app directly with:
nix run github:laamaa/m8c
You will need git, gcc, pkg-config, make and the development headers for SDL3 and libserialport.
For Ubuntu 25.04 and later, SDL3 packages are available in the official repositories:
sudo apt update && sudo apt install -y git gcc pkg-config make libserialport-dev libsdl3-dev
For older Ubuntu versions, there is no official SDL3 package yet in the Ubuntu repositories. You'll likely need to build the library yourself. https://github.com/libsdl-org/SDL/blob/main/docs/README-cmake.md#building-sdl-on-unix
This assumes you have MSYS2 installed:
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-pkg-config mingw-w64-x86_64-make mingw-w64-x86_64-SDL3 mingw-w64-x86_64-libserialport
This assumes you have installed brew
brew update && brew install git gcc make sdl3 libserialport pkg-config
mkdir code && cd code
git clone https://github.com/laamaa/m8c.git
cd m8c
make
Connect the M8 or Teensy (with headless firmware) to your computer and start the program. It should automatically detect your device.
./m8c
If the stars are aligned correctly, you should see the M8 screen.
When you have multiple M8 devices connected, and you want to choose a specific one or launch m8c multiple times, you can get the list of devices by running
./m8c --list
Example output:
2024-02-25 18:39:27.806 m8c[99838:4295527] INFO: Found M8 device: /dev/cu.usbmodem124709801
2024-02-25 18:39:27.807 m8c[99838:4295527] INFO: Found M8 device: /dev/cu.usbmodem121136001
You can specify the preferred device by using the --dev
option:
./m8c --dev /dev/cu.usbmodem124709801
Note: The --dev
option can force detection of any serial device by name. This is useful if libserialport cannot
get the correct USB identifiers, like on some Windows 11 setups, for example. You may need to look up the correct device
name from Device Manager, if --list
does not give you any results, for example.
Default keys for controlling the program:
- ↑ = up
- ↓ = down
- ← = left
- → = right
- z / left shift = shift
- x / space = play
- a / left alt = opt
- s / left ctrl = edit
Additional controls:
- Alt+Enter = toggle full screen / windowed
- Alt+F4 = quit program
- Delete = opt+edit (deletes a row)
- Esc = toggle keyjazz on/off
- r / select+start+opt+edit = reset display (if glitches appear on the screen, use this)
- F1 = open config editor
- F2 = toggle in-app log overlay
- F12 = toggle audio routing on / off
Keyjazz allows entering notes with a keyboard, old school tracker-style. The layout is two octaves, starting from keys Z and Q. When keyjazz is active, regular a/s/z/x keys are disabled. The base octave can be adjusted with numpad star/divide keys and the velocity can be set
- Numpad asterisk (*): increase base octave
- Numpad divide (/): decrease base octave
- Numpad plus (+): increase velocity by 10
- Numpad minus (-): decrease velocity by 10
- Holding the ALT key while changing velocity increases/decreases the value in steps of 1 instead of the default.
The program uses SDL's game controller system, which should make it work automatically with most gamepads. On startup,
the program tries to load a SDL game controller database named gamecontrollerdb.txt
from the same directory as the
config file. If your joypad doesn't work out of the box, you might need to create custom bindings to this file,
with SDL2 Gamepad Tool, for example.
To configure your gamepad:
- Download the SDL2 Gamepad Tool
- Connect your gamepad and open the tool
- Create custom bindings and save them to
gamecontrollerdb.txt
- Place the file in the same directory as your
config.ini
file
m8c supports audio routing from the M8 device to your computer's audio output.
- Toggle audio routing: F12 (default) or configure
key_toggle_audio
in config - Audio buffer size: Configure
audio_buffer_size
in config (0 = SDL default) - Audio device: Configure
audio_device_name
in config for specific device selection
- macOS: Grant microphone permission for audio routing to work
- Linux: May require additional audio permissions or configuration
- Windows: Should work with standard audio drivers
You can change the most common options without editing config.ini
using the in-app settings overlay.
- How to open:
- Keyboard: press F1.
- Gamepad: hold the Back/Select button for about 2 seconds (works only when the M8 is disconnected to avoid opening the menu accidentally).
- How to navigate:
- Move: Up/Down arrows or D‑pad.
- Activate/enter: Enter/Space or South/A.
- Adjust values (sliders/integers): Left/Right arrows or D‑pad left/right.
- Back/close: Esc or F1; on gamepad use East/B or Back.
- While remapping inputs, the menu will prompt you; press the desired key/button or move an axis. Use Esc/East/Back to cancel a capture.
Changes take effect immediately; use Save if you want them persisted to disk.
Application settings and keyboard/game controller bindings can be configured via config.ini
.
The keyboard configuration uses SDL Scancodes, a reference list can be found at https://wiki.libsdl.org/SDL2/SDLScancodeLookup
If the file does not exist, it will be created in one of these locations:
- Windows:
C:\Users\<username>\AppData\Roaming\m8c\config.ini
- Linux:
/home/<username>/.local/share/m8c/config.ini
- macOS:
/Users/<username>/Library/Application Support/m8c/config.ini
You can choose to load an alternate configuration with the --config
command line option. Example:
m8c --config alternate_config.ini
This looks for a config file with the given name in the same directory as the default config. If you specify a config file that does not exist, a new default config file with the specified name will be created, which you can then edit.
An in-app log overlay is available for platforms where reading console output is inconvenient.
- Default toggle key: F2. You can change it in the config editor, or
config.ini
under[keyboard]
usingkey_toggle_log=<SDL_SCANCODE>
. - The overlay shows recent
SDL_Log*
messages. - Long lines are wrapped to fit; the view tails the most recent output.
Enjoy making some nice music!
- When starting the program, something like the following appears, and the program does not start:
$ ./m8c
INFO: Looking for USB serial devices.
INFO: Found M8 in /dev/ttyACM1.
INFO: Opening port.
ERROR: Error: Failed: Permission denied
This is likely caused because the user running m8c does not have permission to use the serial port. The easiest way to fix this is to add the current user to a group with permission to use the serial port.
On Linux systems, look at the permissions on the serial port shown on the line that says "Found M8 in":
$ ls -la /dev/ttyACM1
crw-rw---- 1 root dialout 166, 0 Jan 8 14:51 /dev/ttyACM0
In this case the serial port is owned by the user 'root' and the group 'dialout'. Both the user and the group have read/write permissions. To add a user to the group, run this command, replacing 'dialout' with the group shown on your own system:
sudo adduser $USER dialout
You may need to log out and back in or even fully reboot the system for this change to take effect, but this will hopefully fix the problem.
Some distributions have also had conflicts with the kernel version and libserialport packaging, please see this issue for more details.
- The program starts but shows "No M8 device found":
- Ensure your M8 or Teensy is connected via USB
- If using a Teensy, check that the headless firmware is properly installed
- Try running with
--list
to see detected devices - On Linux, verify USB permissions (see permission issues above)
- Ensure your M8 or Teensy is connected via USB
- No audio output:
- Check that audio routing is enabled (F12)
- Verify audio device selection in config
- On macOS, ensure microphone permission is granted