- China | Wuxi
Stars
Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
The full stack <head> package for any framework.
A collection of interesting libraries/tools for Monogame based game projects
Use Claude Code as the foundation for coding infrastructure, allowing you to decide how to interact with the model while enjoying updates from Anthropic.
Chinese software copyright application template document
A markdown editor built on Vue
AllinSSL 是一个集证书申请、管理、部署和监控于一体的SSL证书全生命周期管理工具。AllinSSL is an all-in-one SSL certificate lifecycle management tool that integrates certificate application, management, deployment, and monitoring.
Nez is a free 2D focused framework that works with MonoGame and FNA
Extensions to make MonoGame more awesome
One framework for creating powerful cross-platform games.
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
This Python project coded using Numpy implements line, rectangle and circle Hough Transform. It takes an image, determines the lines, rectangles and circles in it and also counts the money in the p…
A typescript library for converting and resizing lookup table (lut), supporting image and cube formats
一个可运行于微信小程序的PIXI引擎,通过模拟window环境,有些功能小程序无法模拟,就直接修改了PIXI引擎代码,最终使得PIXI引擎正常运行在小程序上
🚀 Truly open-source AI avatar(digital human) toolkit for offline video generation and digital human cloning.
react-three-fiber、three-drei、react18 智能仓储-3D数字孪生
Production-ready platform for agentic workflow development.
好用的 Canvas 引擎。Easy-to-Use Canvas Engine.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
An automatic, real-time dual-grid tileset system for Godot