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Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
MotionFramework is unity3d game framework.
Yet another game engine group project.
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
Piccolo (formerly Pilot) – mini game engine for games104
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A shader-based software renderer written from scratch in C89
更新2008年版本的《上海交通大学生存手册》gitbook发布于https://survivesjtu.gitbook.io/survivesjtumanual/
A brief computer graphics / rendering course
skylens-inc / ue4-style-guide
Forked from Allar/ue5-style-guide让Unreal Engine 4工程更加规范
Style guides for Google-originated open-source projects
A curated list of Coding Style Conventions and Standards.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Godot Engine – Multi-platform 2D and 3D game engine
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现