Stars
Maya-ACE: A Reference Client Implementation for NVIDIA ACE Audio2Face Service
Implementation of Multi-Game Decision Transformers in PyTorch
A high-performance Python-based I/O system for large (and small) deep learning problems, with strong support for PyTorch.
Benchmark LLMs by fighting in Street Fighter 3! The new way to evaluate the quality of an LLM
An example showing the basic usage of the new NNE in Unreal Engine 5.3 using mnist-8.onnx
Protocol buffers and other common resources.
Build rules for interfacing with "foreign" (non-Bazel) build systems (CMake, configure-make, GNU Make, boost, ninja, Meson)
libunistd, a lightweight POSIX and pthreads API implementation for building Linux-style C/C++ code in Visual Studio for Windowswithout WSL
A self-ailgnment method for role-play. Benchmark for role-play. Resources for "Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment".
Build and run containers leveraging NVIDIA GPUs
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
An NVIDIA AI Workbench example project for fine-tuning a Nemotron-3 8B model
Simple test to see if I can connect a dll to unreal
A template for a Unreal Engine plugin including a C++ Third Party library (the Point Cloud Library)
Example Unreal Engine project for importing external dll and using its functionality in blueprints.
A tour of how to develop with cppzmq, the C++ bindings to ZeroMQ libzmq.
An Unreal Engine plugin that allows direct (deep) links into the Unreal editor
An NVIDIA AI Workbench example project for Retrieval Augmented Generation (RAG)