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GameLogicDesign Ltd
- Wellington, New Zealand.
- https://www.gamelogicdesign.com
- @kentbarber
- https://www.plugins4d.com
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A contact solver for physics-based simulations involving ๐ shells, ๐ชต solids and ๐ชข rods.
Contains the official Open Shading Language (OSL) examples for Redshift.
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Command and Conquer Tiberian Dawn
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Simple MPL-2.0-licensed C++ geometry processing library.
Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellรกn, Noam Aigerman and Alec Jacobson
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Open source version of RV, the Sci-Tech award-winning media review and playback software.
a programming library with geometric algorithms
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A hands-on introduction to video technology: image, video, codec (av1, vp9, h265) and more (ffmpeg encoding). Translations: ๐บ๐ธ ๐จ๐ณ ๐ฏ๐ต ๐ฎ๐น ๐ฐ๐ท ๐ท๐บ ๐ง๐ท ๐ช๐ธ
A shader-based software renderer written from scratch in C89
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
Implementation of "Texture Synthesis with Non-Parametric Sampling" paper by Alexei A. Efros and Thomas K. Leung
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.