Work in progress
Zadymka is a simple 2D graphics (and Input) module. It also has built-in ImGui support.
| Language | C++14 |
|---|
Technology Chart
| Window / Context / Input | GLFW 3 |
| Rendering | OpenGL 3.3 |
| OpenGL extensions | GLAD |
| Math | glm |
| Lua Binding | sol2 |
| Font loading | Freetype2 |
| Image loading | stb_image |
| Other | ImGui |
Before building install GLFW3 / Freetype2 / any lua version( 5.2 and 5.3 were the only one I tested so far though) libraries. Header libraries will be cloned recursively, so you don't have to ship them yourself.
git clone --recursive https://github.com/jkbz64/Zadymka.git
cd Zadymka
mkdir build && cd build
cmake .. //-DEXAMPLES=ON to copy examples to build directory
make -j4
- Copy
Zadymka.dll or .soalong with other.dll's(freetype.dll and glfw3.dll(maybe?))to the project directory local Zadymka = require('Zadymka')in your codeZadymka.init()orZadymka.Graphics.init()to init graphics module (may be done automagically in the future)- You are ready to go :)
Check out examples directory to see Zadymka usage.
local Graphics = require('Zadymka.Graphics')
Graphics.init()
local window = Graphics.Window:new()
window:create(800, 600, 'title', window.Style.Windowed)
window.title = 'some title'
local font = Graphics.Font:new()
font:loadFromFile('arial.ttf')
local text = Graphics.Text:new()
text:setString('test')
text:setPosition(100, 100)
while window.isOpen do
window:clear(125, 125, 125, 255) -- Clear window
window:draw(text)
window:drawRect(0, 0, 100, 100, 255, 0, 0, 255)
window:display()
end
Graphics.deinit().. Not now? I guess? If you want to know usertypes/bindings check out src/(module name).cpp's.