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realtime-CSG-for-unity Public
Forked from LogicalError/realtime-CSG-for-unityRealtime-CSG, CSG level editor for Unity
C# MIT License UpdatedJul 21, 2025 -
com.chisel Public
Forked from RadicalCSG/com.chiselChisel CSG Level Editor, for Unity
C# MIT License UpdatedMay 13, 2025 -
EasyIK Public
Forked from joaen/EasyIKSimple and fast IK solver for Unity
C# MIT License UpdatedSep 30, 2023 -
retopoflow Public
Forked from CGCookie/retopoflowA suite of retopology tools for Blender
Python UpdatedDec 23, 2022 -
SabreCSG Public
Forked from sabresaurus/SabreCSGLevel design tools for Unity
C# MIT License UpdatedMay 7, 2022 -
OpenFracture Public
Forked from dgreenheck/OpenFractureOpen source mesh slicing/fracturing utility for Unity
C# MIT License UpdatedJan 5, 2022 -
Playtime-Painter Public
Forked from quizcanners/Playtime-PainterTools for Unity. Free to use (And always will be). (Unless you want to also buy them from Unity Asset Store)
C# UpdatedSep 16, 2021 -
driven-decals Public
Forked from Anatta336/driven-decalsA mesh-based PBR decal system for Unity's universal render pipeline.
C# MIT License UpdatedApr 6, 2021 -
ShaderPackager Public
Forked from slipster216/ShaderPackagerA system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
C# MIT License UpdatedMar 19, 2021 -
xNode Public
Forked from Siccity/xNodeUnity Node Editor: Lets you view and edit node graphs inside Unity
C# MIT License UpdatedDec 17, 2020 -
Fluent-Behaviour-Tree Public
Forked from zamp/Fluent-Behaviour-TreeC# behaviour tree library with a fluent API
C# MIT License UpdatedNov 19, 2020 -
fluid-behavior-tree Public
Forked from ashblue/fluid-behavior-treeBehavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
C# MIT License UpdatedNov 18, 2020 -
Blast Public
Forked from NVIDIAGameWorks/BlastA modular destruction SDK designed for performance and flexibility, replacing APEX destruction
C++ Other UpdatedNov 14, 2020 -
Terrain-Topology-Algorithms Public
Forked from Scrawk/Terrain-Topology-AlgorithmsTerrain topology algorithms in Unity
C# MIT License UpdatedSep 25, 2020 -
Path-Creator Public
Forked from SebLague/Path-CreatorPath creation asset for Unity game development
C# MIT License UpdatedJul 16, 2020 -
DeBroglie Public
Forked from BorisTheBrave/DeBroglieDeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
C# MIT License UpdatedJul 4, 2020 -
Unity-Built-in-Shaders Public
Forked from TwoTailsGames/Unity-Built-in-ShadersUnity Built in Shaders
ShaderLab MIT License UpdatedJul 4, 2020 -
ConfigurableShaders Public
Forked from supyrb/ConfigurableShadersShowing off the power of shader properties in Unity
ShaderLab MIT License UpdatedMay 18, 2020 -
armorpaint Public
Forked from armory3d/armortools3D PBR Texture Painting Software
Haxe Other UpdatedMay 14, 2020 -
tork Public
Forked from adrenak/torkArcade vehicle physics for Unity
C# MIT License UpdatedMay 2, 2020 -
AmplifyMotion Public
Forked from AmplifyCreations/AmplifyMotionFull source-code for Amplify Motion plugin for Unity
C# MIT License UpdatedMar 30, 2020 -
CSharpSynthForUnity Public
Forked from HowdyChad/CSharpSynthForUnityPorted CSharpSynth Project from http://csharpsynthproject.codeplex.com/ to work in Unity
C# MIT License UpdatedFeb 9, 2020 -
actors Public
Forked from PixeyeHQ/actors.unityThe Entity Component System framework for Unity. Ease the pain of decoupling data from behaviors
C# MIT License UpdatedDec 13, 2019 -
IntBoolFloat Public
Forked from 5argon/IntBoolFloatHybrid Unity ECS benchmark against classic GameObject Update
C# UpdatedDec 12, 2019 -
ECS_101 Public
Forked from ArturoNereu/ECS_101This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant gam…
C# MIT License UpdatedDec 11, 2019 -
WaveCollapseGen Public
Forked from amylh/WaveCollapseGen15-418 Final Project: Parallelizing Wave Function Collapse
UpdatedDec 10, 2019 -
Advanced-Third-Person-Unity-Controller Public
Forked from TCPHijinks/Unity3D-Advanced-Hack-n-Slash-TemplateAdvanced Character Controller and accompanying camera controller. Includes running, jogging, advanced jumping, sliding and slope handling capabilities. Made for third-person and easily customizable…
C# UpdatedNov 30, 2019 -
AngryBots_ECS Public
Forked from UnityTechnologies/AngryBots_ECSThe DOTS project used for the presentation Converting Your Game to DOTS
C# UpdatedNov 13, 2019 -
NaughtyCharacter Public
Forked from dbrizov/NaughtyCharacterThird Person Controller for Unity
C# MIT License UpdatedSep 22, 2019 -
Unity-Tutorials Public
Forked from OBalfaqih/Unity-TutorialsHere I will upload the project files and scripts of the tutorials
C# UpdatedAug 27, 2019