Jacco Bikker
jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
Breda University of Applied Sciences 't Goy, The Netherlands
Snapdragon Studios
SnapdragonStudios
Snapdragon Studios explores, innovates, and pushes gaming technologies through collaboration with world-class developers.
C# for Unreal Engine 5
CSharpForUnrealEngine5
A C# to C++ compiler for generating C++ code that is for Unreal Engine 5
Panagiotis Christopoulos Charitos
godlikepanos
Graphics at Arm & AnKi 3D engine developer
@ARM-software
Intel® Open Image Denoise
OpenImageDenoise
High-Performance Denoising Library for Ray Tracing
Matthäus G. Chajdas
Anteru
Architect working on future software and hardware during the day, and on open source projects at night.
Intel Munich Area, Germany
Hans-Kristian Arntzen
HansKristian-Work
CEO & Founder of Arntzen Software AS.
Arntzen Software AS Trondheim, Norway
GPUOpen Libraries & SDKs
GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
autumn
misyltoad
i work on drivers, hdr/colour, linux kernel, gamescope, dxvk and vkd3d-proton, old games.
source engine masochist.
opinions are my own.
frogs are cool.
Frog Cult United Kingdom
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Lei Zhang
antiagainst
AI Compiler & Runtime. Currently: Triton, IREE, MLIR, LLVM. Previously: SPIR-V, Vulkan, Metal.
AMD AI Group Seattle
Kanglai Qian
qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄
NetEase Shanghai, China