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@mattatz
Masatatsu Nakamura mattatz
(3DCG | UI | Tool) programmer based in Tokyo, Japan.

DETOR Tokyo, Japan

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@SnapdragonStudios
Snapdragon Studios SnapdragonStudios
Snapdragon Studios explores, innovates, and pushes gaming technologies through collaboration with world-class developers.
@CSharpForUnrealEngine5
C# for Unreal Engine 5 CSharpForUnrealEngine5
A C# to C++ compiler for generating C++ code that is for Unreal Engine 5
@godlikepanos
Panagiotis Christopoulos Charitos godlikepanos
Graphics at Arm & AnKi 3D engine developer

@ARM-software

@OpenImageDenoise
Intel® Open Image Denoise OpenImageDenoise
High-Performance Denoising Library for Ray Tracing
@Anteru
Matthäus G. Chajdas Anteru
Architect working on future software and hardware during the day, and on open source projects at night.

Intel Munich Area, Germany

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@HansKristian-Work
Hans-Kristian Arntzen HansKristian-Work
CEO & Founder of Arntzen Software AS.

Arntzen Software AS Trondheim, Norway

@GPUOpen-LibrariesAndSDKs
GPUOpen Libraries & SDKs GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
@fpsunflower
Christopher Kulla fpsunflower
Engineering Fellow, Graphics @EpicGames

@EpicGames

@mmp
Matt Pharr mmp

San Francisco, CA

@rAzoR8
Fabian Wahlster rAzoR8
Software Engineer from Munich, based in Helsinki

Helsinki

@misyltoad
autumn misyltoad
i work on drivers, hdr/colour, linux kernel, gamescope, dxvk and vkd3d-proton, old games. source engine masochist. opinions are my own. frogs are cool.

Frog Cult United Kingdom

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@antiagainst
Lei Zhang antiagainst
AI Compiler & Runtime. Currently: Triton, IREE, MLIR, LLVM. Previously: SPIR-V, Vulkan, Metal.

AMD AI Group Seattle

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@qiankanglai
Kanglai Qian qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄

NetEase Shanghai, China