Stars
A collection of extensions and native containers for DOTS to write more performant code
EgoCS: An Entity (GameObject) Component System framework for Unity3D
GPU-powered flow field generation for Unity DOTS
High performance in-memory/distributed messaging pipeline for .NET and Unity.
A Unity DOTS framework for my personal projects
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Fork of Dreaming381/Latios-Framework/Calligraphics
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
Some Efficient Code Packages for Unity platform.
The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
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DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A lightweight and fast parsing library for C#.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
High performance 2D collision detection system with realistic physics responses.
Zero encoding extreme performance binary serializer for C# and Unity.
A generative world for general-purpose robotics & embodied AI learning.
A simple library for creating state machines in C# code
LiteDB - A .NET NoSQL Document Store in a single data file
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