QOL implements some ideas from r/minecraftsuggestions that I find interesting and worth adding.
- Creeper explosions create a chain reaction on Normal or Hard Difficulty
- Named items do not despawn natuarlly on death
- Explosions yield 100% of destroyed blocks
- Craftable compass pointing to the crafter's death location
- Feather Falling prevents trampling Farm Land
- Totem prevents falling into the void
- Sleeping near a campfire doesn't change the player's bed spawn location
- Entering a bed resets a player's velocity
- Shovels make a GONG-Sound when hitting an entity with it
- Swipe-Attacking your own tamed animal does not damage it
- Throwing a Splash Water Bottle in the Nether cast a smoke explosion
- Shooting a skeleton whilst invisible angers the skeleton at the next closest skeleton
- Falling anvils break leaves
- Falling anvils dry wet sponges
Villagers have a small chance of generating with a tamed dog- Ocelots attack Silverfish
- Shearing a dog will set it free
- Join and quit messages are colored green and red, respectively
- Attacking an animal causes all similar animals nearby to panic
- Animals flee from their last damager
- Endermen stare at the Ender Dragon during its death animation
- Arrows that cannot be picked up disappear burst into particles
- Mobs run away from exploding Creepers