- California
Stars
a header-only, constexpr alternative to gperf for C++14 users
High-performance, real-time optimized, and statically typed embedded language implemented in C.
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Pocket Flow: Codebase to Tutorial
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
3D-Graphics-Rendering-Cookbook, Second Edition
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A General-purpose Task-parallel Programming System using Modern C++
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
nanobind: tiny and efficient C++/Python bindings
Arena Allocator implementation in pure C as an stb-style single-file library.
nsync is a C library that exports various synchronization primitives, such as mutexes
A collection of as simple as possible, modern CMake projects
A modern cross-platform low-level graphics API
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Editor for Bioware's Original Neverwinter Nights Game