Rolled my desk over to Valve. Previously ML artistry at Unity. Tilt Brush/GoogleVR, Pixar (OpenSubdiv, Hydra, USD).
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Google
- Berkeley, CA
- http://visualcore.com
Highlights
- Pro
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Cort
cdwfs
My repositories are no longer on GitHub. If you followed a dead link here, the repo you seek was probably migrated to Codeberg: see https://codeberg.org/cdwfs
@Unity-Technologies Los Angeles, CA
Larry Gritz
lgritz
Software Architect @ Sony Pictures Imageworks
Sony Pictures Imageworks Vancouver, BC, Canada
Stephan Steinbach
ssteinbach
Graphics, VR, http://opentimeline.io, and other things @PixarAnimationStudios
@PixarAnimationStudios
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania