- Occupied Lands of Turtle Island
- https://www.jacky.wtf/
Starred repositories
A smarter cd command. Supports all major shells.
Autonomous AI development loop for Claude Code with intelligent exit detection
VT Code - reseach-preview semantic coding agent in the terminal
WHATWG-compliant and fast URL parser written in modern C++, part of Internet Archive, Node.js, Clickhouse, Redpanda, Kong, Telegram, Adguard, Datadog and Cloudflare Workers.
A simple and easy-to-use OIDC provider that allows users to authenticate with their passkeys to your services.
Pomerium is an identity and context-aware access proxy.
A rich terminal UI for GitHub that doesn't break your flow.
GoLogger is a framework that logs any user-defined game events and data into external and sharable .log files. Made for Godot 4.3+.
Displays test coverage data in the sign column
A vector search SQLite extension that runs anywhere!
A SQLite extension for efficient vector search, based on Faiss!
An open-source & self-hostable Heroku / Netlify / Vercel / Railway alternative on Kubernetes.
2D, 3D & VR experiments and tutorials in Godot 3 & 4
CLI for SQLite Databases with auto-completion and syntax highlighting
Linux virtual machines, with a focus on running containers
Bluesky PDS (Personal Data Server) container image, compose file, and documentation
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
SQLSync is a collaborative offline-first wrapper around SQLite. It is designed to synchronize web application state between users, devices, and the edge.
Open Source DeepWiki: AI-Powered Wiki Generator for GitHub/Gitlab/Bitbucket Repositories. Join the discord: https://discord.gg/gMwThUMeme
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript