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[CVPR 2025 Best Paper Nomination] FoundationStereo: Zero-Shot Stereo Matching
[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
An open survey on 3D Gaussian Splatting compression methods
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
[NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild
Code for our SIGGRAPH'2023 paper: "UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation"
[ICLR 2025 Oral] On Scaling Up 3D Gaussian Splatting Training
[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
An attempt at reproducing unreal nanite in threejs
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
A Python framework for accelerated simulation, data generation and spatial computing.
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
Machine Learning Engineering Open Book
Luma Interactive Scenes (captures) Web Examples, use lumalabs.ai captures directly in your three.js or other WebGL projects!
💡 Experimental real-time global illumination renderer 🦀
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images