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The book "Performance Analysis and Tuning on Modern CPU"
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
Branch Optimisation for High-frequency Trading
C++20 features described in Before/After tables ("Tony Tables")
Simple Python script that simplifies C++ compiler errors. Useful when using heavily-templated libraries.
Java implementation of the Wave function collapse algorithm.
Quuxplusone / hpx
Forked from STEllAR-GROUP/hpxThe C++ Standard Library for Parallelism and Concurrency
GameLink is for faster iterations than ever been possible, and at the same time a huge reduction in the time, effort & most importantly the “Cost” of game development.
Experiments with applying Fourier transofrms to various plane-filling curves and patterns
GPU Raytracer from scratch in C++/CUDA
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
A collection of (mostly) technical things every software developer should know about
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
Publication-ready NN-architecture schematics.
A curated list of Chaos Engineering resources.
Productive, portable, and performant GPU programming in Python.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Range library for C++14/17/20, basis for C++20's std::ranges