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Create a serializable dictionary in Unity with all necessary error detections
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across …
Unity Editor extension for data-driven content management, adapted from XK’s CMS implementation. Simplifies structured content editing and serialization
Traditional roguelike game with pixel-art graphics and simple interface
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Easily animate Unity text and apply other effects with custom tags
Touch gestures made easy for Unity3D Game Engine.
2D Platform Character Controller for Unity.
Vim-fork focused on extensibility and usability
Empowering everyone to build reliable and efficient software.
Basic raycasting engine without textures and anything. Made with SDL
Unity Graphics - Including Scriptable Render Pipeline
A simple Unity camera tool to render with pixel perfect precision at any resolution.
Demo project for my PixelGraphics pacakge
A small program that changes the tileset so that gaps between tiles will not appear in unity
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Another fucking c# Steamworks implementation
GyverPower - библиотека для управления энергопотреблением МК AVR
A lightweight, event-driven 2D chunk system for Unity