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Starred repositories
A comprehensive list of Game Design related learning materials, examples and tools.
Examples of my Claude Code infrastructure with skill auto-activation, hooks, and agents
A complete AI agency at your fingertips** - From frontend wizards to Reddit community ninjas, from whimsy injectors to reality checkers. Each agent is a specialized expert with personality, process…
Automated workflows for Claude Code. Features spec-driven development for new features (Requirements → Design → Tasks → Implementation) and streamlined bug fix workflow for quick issue resolution (…
A Model Context Protocol (MCP) server for Gmail integration in Claude Desktop with auto authentication support. This server enables AI assistants to manage Gmail through natural language interactions.
A rust interface to the streaming claude codes json terminal api.
An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Intelligent automation and multi-agent orchestration for Claude Code
A programming language that is a minimal subset of Rust
User-friendly AI Interface (Supports Ollama, OpenAI API, ...)
The most cited deep learning papers
Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
Source code of the game Univercity: https://store.steampowered.com/app/808160/UniverCity/
isometric hexagonal grid tool to help with placing tiles
HExagonal falling block game with a twist. Made in 48 hours for a game jam
automancy! is a magic-themed, hexagon-based 'automation game' where there is no 'Conveyor Belts'.