The 3D voxel falling-sand game
Run cargo build --release. Without --release, the game is unplayably slow.
- Client
- Proper player hitbox
 - Running
 - Sneaking
 - Air control
 - Adjustable brush size
 - Debug HUD
 - Color variation
 - Pressure
 - Better shading
 - Better sandfall logic (resolve the statefulness issue)
 - Choice of materials
- Wall
 - Wood
 - Water
 - Sand
 - Ice
 - Fire
 - Lava
 - Stone
 - Oil
 - Acid
 - Dust
 
 - 3D environment outside the game area
 - Realistic lighting/shadows
 - Realistic physics
 - Saving
 - UI
 - Stereo sound effects
 - Screenshotting
 - Color shade when player is inside a material
 
 - Server
- Upload/rate worlds
 - Multiplayer
 
 - Deployment
- crates.io
 - Add documentation on docs.rs
 - Logo
 - Linux app (.desktop file, icon)
 - Linux AppImage
 - DEB
 - RPM
 - Ubuntu PPA
 - AUR package
 - Windows executable icon
 - Mac app (not just a raw executable)
 - Homebrew-cask
 - Website
 - Android app