Starred repositories
UI Automation Framework for Games and Apps
A hybrid thread / fiber task scheduler written in C++ 11
3D C++ Game Engine - yet another open source game engine
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Write a simple interpreter of C. Inspired by c4 and largely based on it.
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
Unity UI Render Pipeline in Linear Color Space
Repository for the book "Crafting Interpreters"
Gameplay-Ability-System For Unity
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
A Unity DOTS framework for my personal projects
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
C++ examples for the Vulkan graphics API
C++ game engine project, for learning, practice and experiment.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Svelto Tasks - C# promises compliant multi-threaded tasks runner
A game engine with an emphasis on real-time cutting-edge solutions
【A common used C++ & Python DAG framework】 一个通用的、无三方依赖的、跨平台的、收录于awesome-cpp的、基于流图的并行计算框架。欢迎star & fork & 交流
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…