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Blitzkrieg is a 2003 real-time tactics video game based on the events of World War II and is the first title in the Blitzkrieg series. The game was developed on an in-house game engine by the compa…
Blitzkrieg 2 is a 2005 real-time tactics video game based on the events of World War II and is the second title in the Blitzkrieg series. The game was developed on an in-house game engine by the co…
Compose Multiplatform Desktop Application project template
Janus-Series: Unified Multimodal Understanding and Generation Models
Godot Engine – Multi-platform 2D and 3D game engine
OpenVPN over ShadowSocks server
Instant neural graphics primitives: lightning fast NeRF and more
Image loading for Android and Compose Multiplatform.
Simple tool to configure Windows Filtering Platform (WFP) which can configure network activity on your computer.
Safe and rich Rust wrapper around the Vulkan API
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
AnimateDiff for AUTOMATIC1111 Stable Diffusion WebUI
Tutorial for the Vulkan graphics and compute API
This is a sample app that is part of a series of blog posts I have written about how to architect an android application using Uncle Bob's clean architecture approach.
Examples and demos for the new Vulkan API
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
Async Web Server for ESP8266 and ESP32
A custom script for AUTOMATIC1111/stable-diffusion-webui to implement a tiny template language for random prompt generation