Starred repositories
Tutorial code for how to access your render target data from the shaders
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.
Utilities for working with shaders and the render graph in Unreal Engine 5
A language for WebGPU that makes writing shaders easier
Simple compute shader example in the Unreal Engine (4.24).
Base UE5 plugin used for the UE5 Tutorial 2 - Creating Custom Shaders
Base UE5 plugin used for the UE5 Tutorial 3 - Creating Compute Shaders
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
urisinger / azalea-graphics
Forked from azalea-rs/azaleaA collection of Rust crates for making Minecraft bots, clients, and tools.
This is a simple space partitioning algorithm using the TOctree type. It is designed to be general enough to allow users to customize it to their liking.
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
DaymareOn / hdtSMP64
Forked from Karonar1/hdtSMP64hdt-smp for 64 bit Skyrim
Community-driven advanced graphics modifications for AE, SE and VR.
Unreal 5.3+ plugin to simplify advanced graphics programming tricks
Demo code for the Extended Graphics Programming unreal plugin (also on github)
A project demonstrating how to use the RDG to run compute shaders in UE4.27
Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
Gameplay Focus - robust, data-driven, asynchronous, with optional network prediction.