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threeoctree revision supporting latest three.js (v106)
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
A lab of frustum culling based on three.js
Visualization of an octree used to partition 3D point data
OctNet: Learning Deep 3D Representations at High Resolutions
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
最近读了《网络是怎样连接的》,此书不愧于豆瓣9.2分。看完后做了一张图如下,覆盖了网络连接的全过程。由于要准备春招,没时间了,所以还有许多地方值得改进,这暂定为1.0版本。以后还会再更新。。。。
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主要是Revit的二次开发的插件,其中主要是基于Revit2018进行的,实现从Revit中把建筑模型导出来,使用的是GLTF格式的编码。(这个是好用的至少是至今发现上最好用最实用,也是参考然后大改过的 比如解决了Node、纹理丢失、压缩等等问题的项目)
Mesh triangle reduction using quadrics
A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes
My fourth homework for a computer graphics course in the 3rd year.
Python Service for view frustum culling from a mesh model
Engine Development class at Full Sail University, this was Lab Three where we had to do Frustum Culling using AABBs. Note: Testing on a drawn frustum, not the actual view frustum.
Triangle mesh simplification using Quadric Error Metrics
Implementation of Surface Simplification Using QEM in C++.