Tags: helix-toolkit/helix-toolkit
Tags
Release/2.27.0 (#2348) * Master (#2320) * Release/2.25.0 (#2156) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Release/2.25.0 (#2159) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. * Release/2.25.0 (#2156) (#2157) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Update gitversion.yml --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Release/2.26.0 (#2319) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. * Release/2.25.0 (#2156) (#2157) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Update gitversion.yml * Master (#2160) * Release/2.25.0 (#2156) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Release/2.25.0 (#2159) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. * Release/2.25.0 (#2156) (#2157) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Update gitversion.yml --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Update README.md * Add IsTopBottomViewReverseOriented property for Wpf.HelixViewport3D (#2173) * Fix MeshBuilder.GetCircle, Add search box in Wpf ExampleBrowser (#2198) * Fix MeshBuilder.GetCircle * Add search box in Wpf ExampleBrowser * Add WorkItem73 image * Add precheck * Update Wpf.Rect3DExtensions.GetCenter() * [V2] Fix HelixToolkit.Wpf.TextVisual3D display wrong size when apply Angle!=0 (#2210) * Fix HelixToolkit.Wpf.TextVisual3D display wrong size when apply Angle!=0 * Fix consistancy rotate couter-clockwise * Fix null ref exception. #2205 (#2221) * Update choco command (#2228) * [V2] Fixed memory leaks when using RenderTargetBitmap in HelixToolkit.Wpf (#2223) * Remove using RenderTargetBitmap in Wpf.ViewCubeVisual3D due to memory leak in GDI+ * Fix leaks memory in RenderTargetBitmap * update clearly condition * Added missing scale to ToBillboardImage3D. (#2233) * Support Angle property for TextGroupVisual3D (#2237) * Fix zoom extend. #2180 (#2245) Related Work Items: #2 * Fix memory leak in ImagePacker. (#2276) * Fix line width changed when line is out of camera frustum. (#2289) * Fix WinUI projects (#2293) - Update WindowsAppSDK version - Switch .Net 5.0 to .Net 6.0 * Fix memory leak in EffectManager (#2296) * Fix WinUI build * Fix memory leak in EffectManager * Fix WinUI build (#2298) * Update CHANGELOG.md * Update CHANGELOG.md * Update TextVisual3D.cs --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> Co-authored-by: Klask <[email protected]> * Update gitversion.yml --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> Co-authored-by: Klask <[email protected]> * Move instance matrices multiplication after world matrix transform. (#2326) * Update gitversion.yml (#2331) * Fix certificate expired. (#2332) * Fix volume rendering not working. (#2345) * Update CHANGELOG.md --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> Co-authored-by: Klask <[email protected]>
Release/2.25.0 (#2159) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- Co-authored-by: Eric M. Heumann <[email protected]> * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) Co-authored-by: Thomas Pustelnik <[email protected]> * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) Co-authored-by: Craig Long <[email protected]> * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. * Release/2.25.0 (#2156) (#2157) * Update README.md * Update README.md * Remove magic number * Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance * make boundingbox into one model * reduce number of mesh position * Change form class to struct to improve perfomance * Improve perfomance FindHits rectangle in Viewport3d * fixed update content when Boudingbox is emty * fix wrong TriangleIndices * improve perfomance * Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes * Get rid of the sync context in RenderHostBase. * Get rid of unnecessary parallel frustum tests. * Change SceneNode ItemsInternal from ObservableCollection to own implementation. * Fix OIT mode switch not working in UWP demo. * Fix WinUI crash. Ref #1977 (#1982) * Improve async action thread implementation. * Fix WinUI crash. Ref #1977 * Remove unnecessary lock. * Improve component (#1987) * Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates * Update MeshBuilder.AddBoundingBox() * Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes() * Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989) * Fix bug in ObservableFastList --------- * Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002) * Re-implmenet zoom extents in sharpdx versions. (#2003) * Properly implmenet zoom extents in sharpdx versions. * Update demo. * Fixed null exception XamlExporter (#2006) * [HelixToolkit.WPF] Update checking ProjectionCamera (#2014) * Update checking ProjectionCamera * Update checking ProjectionCamera - add missing edited files * [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020) * Add CombinedSelectionCommand * Update doc comment * [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022) * Add calculate distance, projection from a point to plane * Fixed format * Update HelixViewport3D * Update CombinedSelectionCommand * Fixed format * Fixed format * Fixed typo * Add Rect3DExtensions * Update Rect3DExtensions * fixed Rect-Plane check intersection * Add PlaneIntersectionType * revert field name to origin naming convention * Update Rect3DExtension (#2025) * feat: allow importer to load obj,off,ply,stl from application resources (#2030) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033) * Add AngleProperty for BillboardTextVisual3D (#2042) * Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043) * ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. * Added ability to create tiled materials to the MaterialHelper. * Removed unnecessary dependencies (#2057) * Only init rotate transform if angle != 0 (#2063) * Update size of Boudning box calculation. (#2062) * Fix WinUI model viewer so it can be closed properly. #2048 (#2066) * Upload symbols for nightly build. #2072 (#2074) * Fix MyGet symbol_server (#2075) * Add Angle Property for TextVisual3D (#2078) * Support color inner rectangle of RectangleAdorner (#2085) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090) * Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand * Remove nullable reference * Fixed field to readony, fix some comments * Fix outline highlight not showing up while rending backface only. #2118 (#2121) * Fix particle system not able to render 2x2 particle texture. #2126 (#2129) * Update UWP debug cert. (#2131) * Improve dual depth peeling implementation. Fix #2116. (#2136) * Update CHANGELOG.md * Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153) * Update nuspec to include readme. #2142. (#2154) * Update nuspec to include readme. #2142. * Fix readme path in nuspec. --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]> * Update gitversion.yml --------- Co-authored-by: maunv <[email protected]> Co-authored-by: maunv <[email protected]> Co-authored-by: SnowyWreath <[email protected]> Co-authored-by: Eric M. Heumann <[email protected]> Co-authored-by: alex-valchuk <[email protected]> Co-authored-by: Micahel Timoshin <[email protected]> Co-authored-by: topsterde <[email protected]> Co-authored-by: Thomas Pustelnik <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Craig Long <[email protected]> Co-authored-by: Jérémy Ansel <[email protected]>
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