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Mikeware
- Seattle, WA
- http://www.mikeware.com/
Stars
An unofficial Rive runtime with Rive Renderer integration for Godot 4
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Down…
A library for creating, reading and editing PE files and .NET modules.
A Java Virtual Machine and Bytecode-to-IL Converter for .NET
Some useful extensions to the Markdig Markdown processor
Automatically generate classes for explicitly defined styles in XAML resource dictionaries
The SkiaSharp library view for the Godot game engine, that allows you to use power of SkiaSharp in Godot
A collection of awesome resources for WinUI / Windows developers.
16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows
Networking solution for the wonderful Godot engine.
Another fucking c# Steamworks implementation
A Godot 4.x plug-in that implements a rich and robust dynamic layout and sizing system for building user interfaces.
An allocation free Task-like object for async methods
A curated list of free/libre plugins, scripts and add-ons for Godot
Effortlessly Debug Script Variables In-Game for Godot 4 C#
An explosion of confetti as a Vue 3 component.
The clone of "Storybook" for Blazor, a frontend workshop for building UI components and pages in isolation.
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Lightweight and easy-to-use dependency injection framework for the Godot game engine
PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀
A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsEx…
KeRNeLith / QuikGraph
Forked from YaccConstructor/QuickGraphGeneric Graph Data Structures and Algorithms for .NET
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
An experimental cross-platform native graphics library.
A modern compile-time generated interception/proxy library