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feat: update for godot 4.5 (#125)
* Add memory pinning to fix cgo pointer checks.
* bump to godot 4.5 on ci
* switch to go 1.25.0
* switch to built-ins to have some methods with value as receivers
feat: godot 4.3 support (#117)
* update codegen for godot 4.3 stable.
* update class registration to use GDExtensionClassCreationInfo3.
* fix class registration to set is_exposed to true.
* document vscode debugging.
* fix PackedInt64Array argument.
* support GDClass arguments.
* implement bitfield flags.
* implement callable bind example.
feat: godot 4.2 stable (#104)
* add coroutines section to living doc.
* update CI to build and test.
* update godot-headers.
* minor whitespace changes.
chore: variant codegen (#98)
* refactor most of variant under codegen.
* refactor packages under gdextension.
* incorporate goimports into the toolchain.
feat/split into multiple packages (#96)
* split package into several smaller packages.
* update to godot 4.2 beta4.
* windows ci no longer fails to compile because of OOM.