Stars
This project is the implementation of FernRP Package, Include NPR/PBR.
zhuangwuxin / ShaderProject
Forked from liupeiyu666/ShaderProject材质效果汇总
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
There are many techniques and algorithms for data Encryption and Decryption in Unity(C#). Here Describe 4 most popular algorithms to Encrypt or Decrypt process in C#. 1) AES 2) DES 3) MD5 4) XOR
Unity txt.file -> Encrypt file & Encrypt File -> txt file
Encrypt/Decrypt and Dependency Injection with M$'s Unity
This repository contains the ML For Games Course
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Study project of MMO Game + Unity + C# Server + DB + Live
Samples an assigned texture and applies it to vertex colors of a mesh in Maya
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Lightweight, facility, high performance golang based game server framework
Tetris clone written in C# and using Unity engine to render.
A cross-platform procedural environment generation and Endless Runner engine. Features real-time object pooling and includes an interactive level editor.
A unity implementation of the non-euclidean rotating room.
High-Performance Rendering Framework on Stream Architectures
Hengle / PBR-White-Paper
Forked from QianMo/PBR-White-Paper⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
A component to procedurally generate pipe-like meshes in Unity