The lightweight, data-oriented Rust game engine built for the Web.
Fantasy Craft is a 2D/2.5D game engine designed for developers who love Rust but hate bloat.
Unlike heavy general-purpose engines, Fantasy Craft focuses on a "code-first" approach. It combines the immediate-mode rendering simplicity of Macroquad with a high-performance Entity Component System (Hecs) and robust physics (Parry2d).
It is the official engine of the Foxvoid Ecosystem, meaning it comes with built-in hooks for instant cloud deployment, save states, and leaderboards.
- 🦀 100% Rust: Type-safe, memory-safe, and blazingly fast.
- 🕸️ WASM First: Optimized to produce tiny binaries (~200kb) that load instantly in any browser.
- 🧱 Data-Oriented Architecture: Built on top of
hecs, a lightweight and fast ECS (Entity Component System). - 💥 Physics Ready: Integrated
parry2dfor precise collision detection and spatial queries. - ☁️ Foxvoid Cloud Ready: Native integration with Foxvoid Platform for:
- Cloud Storage (Saves/Configs)
- Leaderboards
- Auto-updater via the Foxvoid Launcher.
Add this to your Cargo.toml:
[dependencies]
fantasy-craft = "0.1.0"Here is how to create a simple window in less than 20 lines of code.
use macroquad::prelude::*;
use fantasy_craft::prelude::*;
fn window_conf() -> Conf {
Conf {
window_title: "Fantasy Craft".to_owned(),
window_width: 1920,
window_height: 1080,
..Default::default()
}
}
#[macroquad::main(window_conf)]
async fn main() {
let mut app = App::new(window_conf());
app.with_splash_screen_enabled(true);
app.run().await
}Fantasy Craft stands on the shoulders of giants. We believe in composing the best crates in the ecosystem rather than reinventing the wheel.
| Layer | Technology | Description |
|---|---|---|
| Rendering | macroquad |
Cross-platform windowing and immediate mode graphics. |
| ECS | hecs |
A lightweight, archetypal ECS for managing game state. |
| Physics | parry2d |
Geometric queries and collision detection. |
| Networking | reqwest (WASM) |
HTTP client for talking to the Foxvoid Backend. |
Fantasy Craft is licensed under the Mozilla Public License 2.0 (MPL-2.0).
What does this mean for you?
-
✅ Commercial Use: You can use this engine to build and sell closed-source games. You keep 100% of your game code rights.
-
🔄 Modifications: If you modify the source code of the engine itself, you must share those modifications back to the community.
See LICENSE for more details.