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Starred repositories
OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Basic renderer to be used as a starting project for the game physics book series
real time face swap and one-click video deepfake with only a single image
This repository contains solutions and exercises from "The C Programming Language" by Brian W. Kernighan and Dennis M. Ritchie (K&R).
Mastering C++ Game Animation Programming by Packt Publishing
C++ Game Animation Programming - Second Edition, published by Packt
Sample project which demonstrates syncing audio and game events in Unreal Engine 4.
mattiasgustavsson / doom-crt
Forked from id-Software/DOOMOriginal version of DOOM with my CRT shader applied
Master programming by recreating your favorite technologies from scratch.
Meshly is an intuitive low-poly mesh modeling application in VR. It is developed in response to the steep learning curve of 3D modeling software. Its goal is to be adopted by designers in their wor…
An archived repository of the Google Blocks source code: a VR creation app originally released for the HTC Vive and Oculus Rift
Multiplayer Javascript Game written with networked physics using Lance & A-Frame
A bare metal raycaster, boots from a floppy image
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A place for me to store my code while reading through Real Time Collision Detection by Christer Ericson
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is…
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
The source code of part I of the video tutorial on coding a DOOM-like game engine from scratch.
Bringing Characters to Life with Computer Brains in Unity
A collection of pre-trained, state-of-the-art models in the ONNX format