Written in C#, T4 and VRML with .NET Framework
3D generated
2D generated
Console base engine (here is where the magic is done)
- Install Microsoft Visual Studio — Community Edition
- Install Cortona 3D plugin
- Cortona 3D plugin only works with Internet Explorer
- Clone this repo in your local computer.
- Install all prerequisites
- Open .sln file by using Visual Studio.
- Start the solution by running Laberinto3D.Winform assembly.
- Install Cortona 3D plugin
- Run the program installer
- Start the program and generate your labyrinths :)
There's a detailed document to understand how this program works.
- Where are randomly chosen the entry and exit of a generated labyrinth?
- Where is the declaration of the yellow sphere that runs through the labyrinth?
- What is the class and method that performs the whole VRML code generation?