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A Unity DOTS framework for my personal projects
A fast entity component system (ECS) for C & C++
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A lightweight, dependency-free library for binding Lua to C++
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
AutoHotkey script for fast switching between Windows 10 / 11 virtual desktops with hotkeys, and showing the current desktop number
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Use Unity's timeline to blend material properties
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
Provides an efficient allocation free async/await integration for Unity.
Lightning-fast and Zero Allocation Tween Library for Unity.
MyBox is a set of attributes, tools and extensions for Unity
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
A Unity toolkit that allows easy editor customization with simple C# attributes.
Provides a rich set of editor extensions and serialization extensions for Unity.
Easily animate Unity text and apply other effects with custom tags
Mathijs-Bakker / Extenject
Forked from modesttree/ZenjectDependency Injection Framework for Unity Game Engine
DCS World Automatic Terminal Information Service (ATIS) broadcasted through Simple Radio Standalone (SRS)
An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World