This project is a work in progress and is still rough at the edges.
Read a summary of what happened last month in This Month in ZoC.
Precompiled binaries for linux, win and osx: https://github.com/ozkriff/zoc/releases
ZoC is a turn-based hexagonal strategy game written in Rust.
Core game features are:
- advanced fog of war
- slot system (single tile fits multiple units)
- reaction fire (xcom-like)
- morale and suppression
Videos:
- AI, reaction fire and sectors (2016.06.08): https://youtu.be/hI6YmZeuZ3s
- transporter, roads (2016.08.07): https://youtu.be/_0_U-h1KCAE
- smoke, water and bridges (2016.08.20): https://youtu.be/WJHkuWwAb7A
Basic game assets are stored in a separate repo: https://github.com/ozkriff/zoc_assets
Run make assets (or git clone https://github.com/ozkriff/zoc_assets assets) to download them.
NOTE: If I don't abandon the game in the early stages of development I'll release actual game resources under proprietary license.
make or cargo build.
make run or cargo run or ./target/zoc.
(Tested in ubuntu 14.04 and win 8.1.)
For instructions on setting up your environment see https://github.com/tomaka/android-rs-glue#setting-up-your-environment.
Then just: make android_run - this will build .apk, install and run it.
Feel free to report bugs and patches using GitHub's pull requests system on https://github.com/ozkriff/zoc. Any feedback would be much appreciated!
NOTE: You have to apologize my English, I'm trying as best as I can. Please open an issue if anything in docs or comments is strange/unclear/can be improved.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
ZoC is distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.


