Starred repositories
Toy 2D physics engine with Teardown-like collision detection and iterative resolution.
A real-time voxel raytracer using the Vulkan graphics API.
A position-based fluid simulation, rendering in screen-space with caustics and simple GUI. Cartoon-style rendering is also available.
A multithreaded particle in cell (PIC) fluid simulation combined with a fluid implicit particle (FLIP) simulation.
The prototype of the real ship physics in Unity based on the voxel system.
A real-time voxel rendering engine in Rust & Vulkan. Implements and compares Uniform Grid vs. Sparse Voxel Octree (SVO) ray marching techniques, with a focus on performance analysis. It was develop…
Generate any location from the real world in Minecraft Java Edition with a high level of detail.
A high performance realtime CUDA voxel path tracer
Sand Game JS is a fast and powerful falling-sand game engine for desktop & mobile browsers. It allows players to experiment with various elements, such as sand, soil, water and fire. With grass and…
MountainLabz / Voxdot
Forked from godotengine/godotVoxdot Engine – A Godot Micro Voxel solution.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
open source pixel art mobile app made with godot
Making 3D look like 2D pixel art in Godot, inspired by @t3ssel8r 💖
An open-source fighting game engine that supports MUGEN resources.
Augmented Vertex Block Descent (AVBD) reference implementation
A Vulkan implementation of HashDAG, sponsored by Aidan-Sanders.
Automatically exported from code.google.com/p/micropolis
stable-diffusion-webui-pixelization
surface nets in three.js for volumetric terrain generation
Ships and Penguins is a game based on particle systems using its own physics engine. It includes simulations of fluid, cloth and rigid body particles. Developed with CUDA and C++.