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Realmforge Studios GmbH
- Munich, Germany
Stars
Win32 + OpenGL demo of artifact‑free, high‑FPS window resizing/moving using a background render thread (C port of Jai example).
Single-header dependency-free BVH construction and traversal library.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
GitTimeLapseView is a visual diff tool that adds a timeline to your blame view
Fast O(1) offset allocator with minimal fragmentation
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A rendering sample that demonstrates bindless deferred texturing using D3D12
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Assets for the NVIDA RTX Path Tracing SDK
Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.
A software raytracing engine written in WebGPU
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine