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  • Realmforge Studios GmbH
  • Munich, Germany

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Win32 + OpenGL demo of artifact‑free, high‑FPS window resizing/moving using a background render thread (C port of Jai example).

C 77 6 Updated Aug 26, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,051 67 Updated Jan 9, 2026

s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games

C# 3,552 226 Updated Jan 13, 2026

Automatic build of mesa3d for Windows

Batchfile 105 29 Updated Jan 2, 2026

A Compiler Writing Journey

C 12,684 1,161 Updated Sep 24, 2025

GitTimeLapseView is a visual diff tool that adds a timeline to your blame view

C# 42 6 Updated Mar 14, 2025

Fast O(1) offset allocator with minimal fragmentation

C++ 998 52 Updated Apr 30, 2024

The fastest feature-rich C++11/14/17/20/23 single-header testing framework

C++ 6,564 674 Updated Jan 13, 2026

Slang Render Hardware Interface

C++ 149 33 Updated Jan 13, 2026

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

C++ 653 67 Updated Jan 13, 2026

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 671 50 Updated Nov 11, 2024

Single header DDS image utility

C++ 47 2 Updated Apr 16, 2025

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 283 12 Updated Jan 11, 2026

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,519 132 Updated May 29, 2022

Real-time path tracing library and sample

HLSL 879 90 Updated Nov 26, 2025

Assets for the NVIDA RTX Path Tracing SDK

HTML 13 2 Updated Mar 19, 2024

RTXGI Sample Assets

Python 4 Updated Jan 31, 2025

Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.

C++ 184 4 Updated Oct 31, 2025

3D Renderers using DX12/Vulkan/OpenGL in C++

C++ 33 1 Updated Dec 22, 2025

A software raytracing engine written in WebGPU

C++ 360 9 Updated Feb 13, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,045 1,211 Updated Sep 3, 2023

DX12 Path Tracer with ShaderToy interop

C++ 45 1 Updated Jan 13, 2025

A simple parser for the PBRT file format

C++ 210 24 Updated Oct 30, 2022
C++ 257 52 Updated Oct 24, 2025

Simple Open-source Ray Tracer

C++ 903 59 Updated Jul 4, 2024

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,660 315 Updated Jan 7, 2026

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 218 16 Updated May 21, 2025

Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK

C++ 338 55 Updated Jan 1, 2026

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

C 1,028 114 Updated May 6, 2021

Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine

C 326 36 Updated Dec 21, 2021
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