I work in the field of Cybersecurity and am also a passionate enthusiast of Reverse Engineering. Currently, I am based in Frankfurt, Germany, with a strong interest in Assembly and low-level programming. In my free time, I primarily focus on reverse engineering old games and their engines. Occasionally, I also develop cheats for these games. Additionally, I enjoy creating and developing my own tools from scratch, as I highly value the learning process behind it.
As a firm believer in the open-source community and its principles, all my projects are available as open-source on my GitHub profile.
My programming journey began when I was 10 years old, developing my own C#-based game. I cheated in my first game, PokΓ©mon on the GBA with an Action Replay, when I was 9 years old. Over the years, my interest in programming - especially game cheating - grew, leading me to explore Reverse Engineering, C++, and Assembly by the end of 2016.
Since then, I have continued my journey across these and many other fields, contributing numerous open-source frameworks, tools, and cheats - all of which are freely available on my GitHub profile.
- π Based in Frankfurt, Germany
- π£ Languages: German π©πͺ, English πΊπΈ, French π«π·, Spanish πͺπΈ
- π§ Contact me at: [email protected]
πΉ TangoAway
Description: A programming language designed to make reverse engineering more practical, offering modularity and flexibility through custom code templates, a versatile parser and preprocessor, and a blazing-fast interpreter for code execution. This enables developers to gain initial momentum in their reverse engineering journey without the time-consuming effort of developing their own unique tools.
It was originally part of my Bachelor's thesis, which I later decided to release partially publicly.
Tech Stack: C++
πΉ osmium
Description: A C++ framework for external cheats in Windows Usermode, providing a modular and generic structure to facilitate the development of external cheats for various games. Many modern C++ features from (C++17, C++20, C++23) were used.
This framework was already used by me and others in 20+ projects. You can find most projects on my repository page here on GitHub.
Tech Stack: C++
πΉ mgba-api
Description: A C++ API for the mGBA emulator, enabling developers to control the emulator and perform memory-based actions like reading or writing to it's Memory from their C++ applications by setting up a TCP client-server architecture.
Tech Stack: C++, Lua
Description: Here is a list of all my cheats I developed and decided to release to the public. Nearly all of them are based on my own cheat Framework.
- Borderlands GOTY Enhanced
- Call of Duty Black Ops - Zombie mode
- Call of Duty Modern Warfare 3 - Survival mode
- Counter-Strike: Global Offensive Sound-ESP written in pure MASM
- Crysis 2 - Remastered
- Dead Island - Definitive edition
- Dead Rising 2
- DOOM Eternal
- Dying Light
- Dying Light 2: Reloaded Edition
- Far Cry 4
- LEGO: Star Wars Complete Saga written in pure MASM
- Magicite
- Pokemon Mystery Dungeon Rescue Team Red (mGBA)
- Risen
- Terraria
- Yu-Gi-Oh! The Sacred Cards (mGBA)