Views and Drawable for animated GIFs in Android.
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Insert the following dependency to build.gradle file of your project.
dependencies {
compile 'pl.droidsonroids.gif:android-gif-drawable:1.1.+'
}Note that Maven central repository should be defined eg. in top-level build.gradle like this:
buildscript {
repositories {
mavenCentral()
}
}
allprojects {
repositories {
mavenCentral()
}
}<dependency>
<groupId>pl.droidsonroids.gif</groupId>
<artifactId>android-gif-drawable</artifactId>
<version>insert latest version here</version>
<type>aar</type>
</dependency>See Sample eclipse project with setup instructions.
###Requirements
- Android 2.2+ (API level 8+)
- for
GifTextureViewAndroid 4.0+ (API level 14+) and hardware-accelerated rendering
####Building from source
- Android NDK needed to compile native sources
##Usage
###Sample project Sample project is under construction. Not all features are covered yet.
###From XML
The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView:
<pl.droidsonroids.gif.GifImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/src_anim"
android:background="@drawable/bg_anim"
/>If drawables declared by android:src and/or android:background are GIF files then they
will be automatically recognized as GifDrawables and animated. If given drawable is not a GIF then
mentioned Views work like plain ImageView and ImageButton.
GifTextView allows you to use GIFs as compound drawables and background.
<pl.droidsonroids.gif.GifTextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:drawableTop="@drawable/left_anim"
android:drawableStart="@drawable/left_anim"
android:background="@drawable/bg_anim"
/>###From Java code
GifImageView, GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
//asset file
GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" );
//resource (drawable or raw)
GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim );
//byte array
byte[] rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
//FileDescriptor
FileDescriptor fd = new RandomAccessFile( "/path/anim.gif", "r" ).getFD();
GifDrawable gifFromFd = new GifDrawable( fd );
//file path
GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" );
//file
File gifFile = new File(getFilesDir(),"anim.gif");
GifDrawable gifFromFile = new GifDrawable(gifFile);
//AssetFileDescriptor
AssetFileDescriptor afd = getAssets().openFd( "anim.gif" );
GifDrawable gifFromAfd = new GifDrawable( afd );
//InputStream (it must support marking)
InputStream sourceIs = ...
BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH );
GifDrawable gifFromStream = new GifDrawable( bis );
//direct ByteBuffer
ByteBuffer rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed
so you don't need to explicitly close them. Calling recycle() will also close
underlaying input source.
Note that all input sources need to have ability to rewind to the begining. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
####Animation control
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
stop()- stops the animation, can be called from any threadstart()- starts the animation, can be called from any threadisRunning()- returns whether animation is currently running or notreset()- rewinds the animation, does not restart stopped onesetSpeed(float factor)- sets new animation speed factor, eg. passing 2.0f will double the animation speedseekTo(int position)- seeks animation (within current loop) to givenposition(in milliseconds)getDuration()- returns duration of one loop of the animationgetCurrentPosition()- returns elapsed time from the beginning of a current loop of animation
#####Using MediaPlayerControl Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
@Override
protected void onCreate ( Bundle savedInstanceState )
{
super.onCreate( savedInstanceState );
GifImageButton gib = new GifImageButton( this );
setContentView( gib );
gib.setImageResource( R.drawable.sample );
final MediaController mc = new MediaController( this );
mc.setMediaPlayer( ( GifDrawable ) gib.getDrawable() );
mc.setAnchorView( gib );
gib.setOnClickListener( new OnClickListener()
{
@Override
public void onClick ( View v )
{
mc.show();
}
} );
}####Retrieving GIF metadata
getLoopCount()- returns a loop count as defined inNETSCAPE 2.0extensiongetNumberOfFrames()- returns number of frames (at least 1)getComment()- returns comment text (nullif GIF has no comment)getFrameByteCount()- returns minimum number of bytes that can be used to store pixels of the single framegetAllocationByteCount()- returns size (in bytes) of the allocated memory used to store pixels of given GifDrawablegetInputSourceByteCount()- returns length (in bytes) of the backing input datatoString()- returns human readable information about image size and number of frames (intended for debugging purpose)
####Associating single GifDrawable instance with multiple Views
Normally single GifDrawable instance associated with multiple Views will animate only on the last one.
To solve that create MultiCallback instance, add Views to it and set callback for given drawable, eg.:
MultiCallback multiCallback = new MultiCallback();
imageView.setImageDrawable(gifDrawable);
multiCallback.addView(imageView);
anotherImageView.setImageDrawable(gifDrawable);
multiCallback.addView(anotherImageView);
gifDrawable.setCallback(multiCallback);####Advanced
recycle()- provided to speed up freeing memory (like inandroid.graphics.Bitmap)isRecycled()- checks whether drawable is recycledgetError()- returns last error details
##Upgrading from 1.1.13 Handling of several edge cases has been changed:
GifDrawable#getNumberOfFrames()now returns 0 whenGifDrawableis recycled- Information included in result of
GifDrawable#toString()whenGifDrawableis recycled now contains zeroes only
##Upgrading from 1.1.10
It is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable. Context is needed in some cases
when native libraries cannot be extracted normally. See ReLinker
for more details.
If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
##Upgrading from 1.1.9
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted().
##Upgrading from 1.1.8 ####Proguard configuration not needed Proguard configuration is now bundled with the library, you don't need to specify it yourself.
##Upgrading from 1.1.3
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
##Upgrading from 1.0.x ####Proguard configuration update Proguard configuration has changed to:
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int);}
-keep class pl.droidsonroids.gif.GifInfoHandle{<init>(long,int,int,int);}
####Drawable recycling behavior change
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing)
of recycled GifDrawable will cause IllegalStateException like in Bitmap.
####Minimum SDK version changed Minimum API level is now 8 (Android 2.2).
####Rendering moved to background thread Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
##References This library uses code from GIFLib 5.1.2 and SKIA.
###Projects using android-gif-drawable ImageFactory
Want to include your project here? Fill an issue
##License
MIT License
See LICENSE file.

