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20:21
(UTC -05:00) - https://discord.gg/bQVRWqH5Uh
- @charlescatyt
- @charlesisfeline.bsky.social
- https://gamejolt.com/@CharlesCatYT
- https://gamebanana.com/members/2020512
Stars
OpenGL in OpenFL using Rubik's cube as an example
Ports all of Siivagunner's base game rips into V-Slice
An attempt on an FNF engine that "attempts" to provide "no-scripts" modding
The fastest running opengl fnf engine in haxe of now - we're optimizing and organizing this frequently and making the codebase exponentially flexible while also making it so you experience buttery …
Friday Night Funkin' but built in Java using libGDX
The official launcher for the Funkin' Github Crew
A FNF helper mod to enable multiple custom main menus and mod content switching.
Use very BIG numbers in Godot Engine games.
Just a deltarune engine but in haxeflixel. Don't expect much from it; As it is just made for fun and mostly practice.
A Minecraft mod designed to improve frame rates and reduce micro-stutter
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Prediction-Encoded Pixels - a tiny yet powerful single-header pixel art compression method that focuses on size
Friday Night Funkin' Cookbook
NeeEoo / Funkin-Packer
Forked from odrick/free-tex-packerFunkin Packer
Transpile then Compile Haxe Code to 3DS Applications in vastly amount of options easily!
A edit of the PvZ Decompile/Reconstruction that adds QoL features.
Haxe with more features including easy compute shaders, easy macros, etc.
A cleaner implementation of the Lua target for Haxe
This contains the leaked source code for Golden Apple 1.2 (with some 2.0 content)
Custom Scratch Runtime made in C++!
A haxe neko script that compresses PNGs to ASTCs textures because i'm stupid
A multi-track and multi-channel music manager for HaxeFlixel.
Fresh high-quality RhythmConductor for HaxeFlixel!