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Autodesk
- Potsdam, Germany
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02:23
(UTC +02:00) - https://daniellimberger.de/
- https://orcid.org/0000-0002-9111-4809
Stars
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
WebGPU tech demo showcasing various graphics techniques
A simple, template literals-based preprocessor for WGSL shaders
The most customisable and low-latency cross platform/shell prompt renderer
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Inspection debugger for WebGPU
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
Antialiasing via conservative rasterisation and analytical area computation
Console-based GLSL Sandbox for 2D/3D shaders
Renderer for 3D Tiles in Javascript using three.js
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Utilities for working with the SVF file format used by Autodesk Platform Services.
C++ library that converts Qt supported images to OpenGL raw format.
A General-purpose Task-parallel Programming System using Modern C++
Next generation frontend tooling. It's fast!
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
🌟 JavaScript Style Guide, with linter & automatic code fixer
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Demonstrates seven different techniques for order-independent transparency in Vulkan.