- Oslo, Norway
- https://www.dyken.no/
- @cdyk
Stars
A native, user-mode, multi-process, graphical debugger.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
continuous level of detail mesh library
Upload PDFs to the reMarkable Cloud, which is particularly useful on Linux as the official desktop application is not available.
A curated list of projects related to the reMarkable tablet
Cross-platform open-source command-line cubemap filtering tool.
Fast O(1) offset allocator with minimal fragmentation
Computational geometry and spatial indexing on the sphere
A library of distance and occlusion generation routines
a programming library with geometric algorithms
Performance-portable, length-agnostic SIMD with runtime dispatch
A fast entity component system (ECS) for C & C++
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".
Use Direct3D shaders with other 3D rendering APIs.
A tiny, neat C library that portably invokes native file open and save dialogs.
A computer science textbook
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A C++11 library for reading Microsoft Program DataBase PDB files
Different algorithms for converting binary to decimal floating-point numbers
Collection of Matrix/Linear Algebra Information