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H2O2 Studio
- Hangzhou, China.
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01:08
(UTC +08:00) - self.h2o2.io/cupofc0t
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AI-powered reverse engineering assistant that bridges IDA Pro with language models through MCP.
A reference implementation for the specification that can create and configure a dev container from a devcontainer.json.
Ask the oracle when you're stuck. Invoke GPT-5 Pro with a custom context and files.
IDA plugin which queries language models to speed up reverse-engineering
A blazingly fast multi-language serialization framework powered by JIT and zero-copy.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
Wrap Gemini CLI, Antigravity, ChatGPT Codex, Claude Code, Qwen Code, iFlow as an OpenAI/Gemini/Claude/Codex compatible API service, allowing you to enjoy the free Gemini 2.5 Pro, GPT 5, Claude, Qwe…
Lightweight coding agent that runs in your terminal
Switch and track your input sources with ease ✨
An experimental stackless Lua VM implemented in pure Rust
A small, fast, and embeddable programming language based on Lua with a gradual type system.
Rojo enables Roblox developers to use professional-grade software engineering tools
一个用于在 macOS 上平滑你的鼠标滚动效果或单独设置滚动方向的小工具, 让你的滚轮爽如触控板 | A lightweight tool used to smooth scrolling and set scroll direction independently for your mouse on macOS
A theory‑backed, ultra type‑safe algebraic effects
🚀 Fast and simple Node.js version manager, built in Rust
A friendly programming language from the future
Typeshare is the ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI.
🦀 Rust implementation of a bluenoise low-discrepancy sampler
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Inspector plugin for the bevy game engine
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
A language server implementation for WGSL and WESL
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
A Unity DOTS framework for my personal projects
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.