Brian Chang brianchang928
- Taipei, Taiwan
-
10:07
(UTC +08:00) - https://brianchang.tw
Highlights
Lists (2)
Sort Name ascending (A-Z)
Stars
[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
📚 Solutions to Introduction to Algorithms Third Edition
A quick and beautiful macOS/iOS/tvOS/watchOS QR Code generator/detector library for SwiftUI, Swift and Objective-C.
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting (ACM SIGGRAPH 2024)
Optimizing Value-Based Reinforcement Learning Using DQN.
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
[CVPR'25 Oral] MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision
CUDA Python: Performance meets Productivity
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
The repo for "Distill Any Depth: Distillation Creates a Stronger Monocular Depth Estimator"
Code release for 360monodepth. With our framework we achieve monocular depth estimation for high resolution 360° images based on aligning and blending perspective depth maps.
Kats, a kit to analyze time series data, a lightweight, easy-to-use, generalizable, and extendable framework to perform time series analysis, from understanding the key statistics and characteristi…
Let your Claude able to think
Display and customize Markdown text in SwiftUI
Universal Monocular Metric Depth Estimation
The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image" and "Metric3Dv2: A Versatile Monocular Geometric Foundation Model..."
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
A scroll view with a sticky header which shrinks as you scroll. Written with SwiftUI.
WYSIWYG editing for SwiftUI and UIKit apps