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🚀 Screenshots, word marking, OCR, AI, translation software || 截图、划词、文字识别、AI、翻译软件
Official code of paper: MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly.
Official repo for paper "Sparse Representation and Construction for High-Resolution 3D Shapes Modeling".
Bili23 Downloader 是一款跨平台(Windows/Linux/macOS)的 B 站视频下载工具,支持下载 B 站投稿视频、番剧、电影等类型视频。支持多线程加速、断点续传等特性,搭配图形化界面与零配置操作,提供高效便捷的下载体验。
跨平台视频提取工具:支持流媒体下载、视频下载、m3u8 下载及 B站视频下载,提供 Windows 和 Mac 桌面客户端。Cross-platform video extraction tool: Supports streaming download, video download, m3u8 download, and Bilibili video download, with des…
哔哩下载姬downkyi,哔哩哔哩网站视频下载工具,支持批量下载,支持8K、HDR、杜比视界,提供工具箱(音视频提取、去水印等)。
A cross-platform bilibili toolbox. 跨平台哔哩哔哩工具箱,支持下载视频、番剧等等各类资源
Direct3D-Accelerated Dark Souls TAE Editor
A ComfyUI custom node to generate 3D assets using [Stable3D](https://github.com/Stable-X/Stable3DGen)
A Modular Framework for 3D Generation and Beyond [WIP]
From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
📦Portable package for running Hunyuan3D 2.0/2.1 on Windows. | 混元 3D 2.0/2.1 整合包
ComfyUI Wrapper for Hunyuan3D v2.1 - From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
[NeurIPS 2025] Direct3D‑S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
This is the comfyui implementation of PartPacker: Efficient Part-level 3D Object Generation via Dual Volume Packing.Max varm12G
Efficient Part-level 3D Object Generation via Dual Volume Packing
A custom renderer feature for screen space outlines
Selective outline with depth&normal feature for Unity's Universal Render pipeline 2013.3+
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity Open Project #1: Chop Chop
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
Publish some small parts in my personal daily-used Houdini accessories
Completely Rebuild of official Houdini Engine from Zero, 2x - 15x Faster I/O, and More functionalities optimized for making procedural landscape and city toolset