Starred repositories
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version in translation
Stable Diffusion web UI
The Art of Writing Efficient Programs, published by Packt
AddressSanitizer, ThreadSanitizer, MemorySanitizer
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
《Effective Modern C++》- 完成翻译
一种高自由度的捏脸方法:使用PRNet获取任意想要获取的人脸数据(可用于数据分析或作为捏脸的数据基),pca分析人脸3D模型顶点以及纹理,得出主成分向量,控制主成分向量与人脸模型相加,可分别捏人脸轮廓以及人脸纹理。
Adaptive Order Independant Transparency Sample
Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
Project for the Digital Geometry Processing course, 2016
Proof of concept Compute Shader without using data packing in textures for input/output
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
RakNet is a cross platform, open source, C++ networking engine for game programmers.