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Free and open source manga reader for Android
A Rust allocator to trace memory allocations in Rust programs, by intercepting the allocations.
A beautiful, non-destructive, and GPU-accelerated RAW image editor built with performance in mind.
Generate impressive-looking terminal output to look busy when stakeholders walk by
Toy graphics engine for WGSL compute shaders. Features shader hot reload, generating sounds, frame export & audio/video input for live manipulation.
Decompiler for the UnrealEngine 3 version of UnrealScript
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A modern cross-platform low-level graphics library and rendering framework
Language server for GLSL (autocomplete, goto-definition, formatter, and more)
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Language Server Protocol implementation written in Rust
Inspection debugger for WebGPU
An attempt to create the worst C program ever by repeatedly abusing obscure features. (Note that there were no version restraints imposed and extensions are also included.)
Shader languages support for VS Code
Three Ways of Generating Terrain with Erosion Features
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.
RenderDoc is a stand-alone graphics debugging tool.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Mixbox is a library for natural color mixing based on real pigments.
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.