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Meta AI
- https://www.antoinetlc.com/
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Framework that implements three image-based relighting algorithms.
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realistic_diffraction Public
[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Gho…
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reflectance_maps Public
Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.
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PFM_ReadWrite Public
Save and read PFM files with OpenCV
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pytorch3d Public
Forked from facebookresearch/pytorch3dPyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Python Other UpdatedMay 2, 2020 -
linear_algebra Public
Implementation of common linear algebra and machine learning algorithms
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paper_summaries Public
Summaries of machine learning, computer vision and graphics papers
3 UpdatedApr 18, 2018 -
tensorly Public
Forked from tensorly/tensorlyTensorLy: Tensor Learning in Python.
Python Other UpdatedMar 4, 2018 -
DCGAN_Tensorflow Public
Implementation of Deep Convolutional Generative Adversarial Networks on MNIST data in Tensorflow.
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Real3D Public
Real3D is a realistic real-time renderer in OpenGL 4
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tensorflow_classifiers Public
Implementation of a few image classifiers in TensorFlow
Python UpdatedMar 1, 2017 -
ShaderLabFramework Public
Forked from bkainz/ShaderLabFrameworkThe Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
C++ UpdatedNov 20, 2016 -
interactive_diffraction Public
Open-source implementation of the paper : Interactive Diffraction from Biological Nanostructures by Dhillon et al. [2014]
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SQEM Public
Forked from superboubek/SQEMStandalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur, ACM SIGGRAPH Asia 2013).
C++ GNU Lesser General Public License v3.0 UpdatedJul 18, 2016